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- import Vue from 'vue';
- import Vuex from 'vuex';
- import publicFun from '@/assets/publicFunction';
- Vue.use(Vuex);
- /**
- * 设置全局访问的state对象
- */
- const state={
- gameRatio:'', //玩法比率数据
- activity:publicFun.getItem('activity'),//活动类别
- ballId:publicFun.getItem('ballId'),//球类Id
- show:'',//Loading组件的状态显隐
- isShow:false,//登录按钮点击显示登录页
- rgShow:false,//注册组件显示
- macth_id:publicFun.getItem('macth_id'),//赛事id
- betting:JSON.parse(publicFun.getItem('betting')),//投注数据
- isBetting:publicFun.getItem('isBetting'),//是否展示投注窗口
- deleteType:'',//投注框数据删除id或类型
- token:'',//用户凭证
- limit:publicFun.getItem('limit'),//限制投注窗投注数量
- headTitle:JSON.parse(publicFun.getItem('headTitle')),//头部导航数据信息
- noRoll:false,// 禁止背景滚动
- playAlias:JSON.parse(publicFun.getItem('playAlias')),//玩法别名
- homeRollBall:'',//首页滚球数据
- limitingCond:{},//下注上下限条件 "lower_limit": 10,"upper_limit": 10000
- }
- /**
- * 实时监听state里面值的变法(最新变法)
- */
- const getters={
- getNoRoll(state){
- return state.noRoll
- },
- getGameRatio(state){
- return state.gameRatio;
- },
- getActivity(state){
- return state.activity;
- },
- getBallId(state){
- return state.ballId;
- },
- getShow(state){
- return state.show;
- },
- getIsShow(state){
- return state.isShow;
- },
- getRgShow(state){
- return state.rgShow;
- },
- getMatchId(state){
- return state.macth_id;
- },
- getBetting(state){
- return state.betting;
- },
- getIsBetting(state){
- return state.isBetting;
- },
- getDeleteType(state){
- return state.deleteType;
- },
- getToken(state){
- return state.token;
- },
- getLimit(state){
- return state.limit;
- },
- getHeadTitle(state){
- return state.headTitle;
- },
- getPlayAlias(state){
- return state.playAlias;
- },
- getHomeRollBall(state){
- return state.homeRollBall;
- },
- getLimitingCond(state){
- state.limitingCond
- },
- }
- /**
- * 设置对外可调用的方法
- */
- const mutations = {
- newNoRoll(state,val){
- state.noRoll = val
- },
- newGameRatio(state,val){
- //publicFun.getCache('activity')
- state.gameRatio = val;
- },
- newActivity(state,val){
- state.activity = val;
- publicFun.setItem('activity',val)
- },
- newBallId(state,val){
- state.ballId = val;
- publicFun.setItem('ballId',val)
- },
- newShow(state,val){
- state.show = val;
- },
- newisShow(state,val){
- state.isShow = val;
- },
- newRgShow(state,val){
- state.rgShow = val;
- },
- newMacth_id(state,val){
- state.macth_id = val;
- publicFun.setItem('macth_id',val);
- },
- newBetting(state,val){
- let index =0;
- if(val){
- val.forEach(e=> {
- index += e.data.length
- });
- }
- state.betting = val;
- publicFun.setItem('betting',val);
- state.limit =index;
- publicFun.setItem('limit',index);
- },
- newIsBetting(state,val){
- state.isBetting = val;
- publicFun.setItem('isBetting',val);
- },
- newToken(state,val){
- state.token = val;
- publicFun.setItem('token',val);
- },
- newDeleteType(state,val){
- state.deleteType = val;
- },
- newLimit(state,val){
- state.limit = val;
- publicFun.setItem('limit',val);
- },
- newHeadTitle(state,val){
- state.headTitle = val;
- publicFun.setItem('headTitle',val);
- },
- newPlayAlias(state,val){
- state.playAlias = val;
- publicFun.setItem('playAlias',val);
- },
- newHomeRollBall(state,val){
- state.homeRollBall = val;
- },
- newLimitingCond(state,val){
- state.limitingCond = val;
- // console.log(val);
- publicFun.setItem('limitingCond',val)
- },
- }
- /**
- * 这里面的方法是用来异步触发mutations里面的方法
- */
- const actions={
- GETGAMERATIO(context,val){
- context.commit('newGameRatio',val)
- },
- GETACTIVITY(context,val){
- context.commit('newActivity',val);
- },
- GET_BALL_ID(context,val){
- context.commit('newBallId',val);
- },
- GETSHOW(context,val){
- context.commit('newShow',val)
- },
- GET_ISSHOW(context,val){
- context.commit('newisShow',val)
- },
- GETRGSHOW(context,val){
- context.commit('newRgShow',val)
- },
- MACTH_ID(context,val){
- context.commit('newMacth_id',val)
- },
- BETTING(context,val){
- context.commit('newBetting',val)
- },
- ISBETTING(context,val){
- context.commit('newIsBetting',val)
- },
- DEL_TYPE(context,val){
- context.commit('newDeleteType',val)
- },
- SET_TOKEN(context,val){
- context.commit('newToken',val)
- },
- SET_LIMIT(context,val){
- context.commit('newLimit',val)
- },
- SET_HEADTITLE(context,val){
- context.commit('newHeadTitle',val)
- },
- SET_NOROLL(context,val){
- context.commit('newNoRoll',val)
- },
- SET_PLAYALIAS(context,val){
- context.commit('newPlayAlias',val)
- },
- SET_HOMEROLLBALL(context,val){
- context.commit('newHomeRollBall',val)
- },
- SET_LIMITINGCOND(context,val){
- context.commit('newLimitingCond',val)
- },
- }
- const store =new Vuex.Store({
- state,
- getters,
- mutations,
- actions
- });
- export default store;
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