GameController.js 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. let GameController = (
  2. function()
  3. {
  4. var _modelMap = {};
  5. var _modelConsturctFun = {};
  6. var registerModelContruct = function(modelName,constructFun)
  7. {
  8. _modelConsturctFun[modelName] = constructFun;
  9. };
  10. // registerModelContruct('ConfigData',ConfigData);
  11. // registerModelContruct('BootOptionData',BootOptionData);
  12. // registerModelContruct('PlayerInfoModel',PlayerInfoModel);
  13. return {
  14. getModel(modelName)
  15. {
  16. if(_modelMap[modelName])
  17. {
  18. return _modelMap[modelName];
  19. }
  20. else
  21. {
  22. if(_modelConsturctFun[modelName])
  23. {
  24. _modelMap[modelName] = new _modelConsturctFun[modelName];
  25. return _modelMap[modelName];
  26. }
  27. else
  28. {
  29. }
  30. }
  31. },
  32. destroyModel(modelName)
  33. {
  34. if(_modelMap[modelName])
  35. {
  36. _modelMap[modelName].destroy();
  37. delete _modelMap[modelName];
  38. }
  39. }
  40. };
  41. }
  42. )();
  43. export default GameController;