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- let GameController = (
- function()
- {
- var _modelMap = {};
- var _modelConsturctFun = {};
- var registerModelContruct = function(modelName,constructFun)
- {
- _modelConsturctFun[modelName] = constructFun;
- };
- // registerModelContruct('ConfigData',ConfigData);
- // registerModelContruct('BootOptionData',BootOptionData);
- // registerModelContruct('PlayerInfoModel',PlayerInfoModel);
- return {
- getModel(modelName)
- {
- if(_modelMap[modelName])
- {
- return _modelMap[modelName];
- }
- else
- {
- if(_modelConsturctFun[modelName])
- {
- _modelMap[modelName] = new _modelConsturctFun[modelName];
- return _modelMap[modelName];
- }
- else
- {
-
- }
- }
- },
-
- destroyModel(modelName)
- {
- if(_modelMap[modelName])
- {
- _modelMap[modelName].destroy();
- delete _modelMap[modelName];
- }
- }
- };
- }
- )();
- export default GameController;
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