AudioControlManager.js 5.5 KB

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  1. import Common from './Common'
  2. import LogicUnitManager from '../framework/LogicUnitManager';
  3. import Event from '../net/Event'
  4. import Define from './Define'
  5. export default class AudioControlManager
  6. {
  7. constructor() {
  8. if (AudioControlManager.unique !== undefined) {
  9. return AudioControlManager.unique;
  10. }
  11. this.init();
  12. AudioControlManager.unique = this;
  13. }
  14. isMusicOpen() {
  15. if (this._musicOpen == undefined) {
  16. this._musicOpen = true;
  17. }
  18. return this._musicOpen;
  19. }
  20. setMusicOpen(value) {
  21. value = (value == null) ? true : value;
  22. if (this._musicOpen != value) {
  23. this._musicOpen = value;
  24. if (value) {
  25. this.needPlayMusic = true;
  26. this.playMusic(this._state);
  27. } else {
  28. this.stopMusic();
  29. }
  30. cc.sys.localStorage.setItem('musicOpen', value);
  31. }
  32. }
  33. setEffectOpen(value) {
  34. value = (value == null) ? true : value;
  35. if (this._effectOpen != value) {
  36. this._effectOpen = value;
  37. cc.sys.localStorage.setItem('effectOpen', value);
  38. }
  39. }
  40. init() {
  41. this._BGMMap = {};
  42. this._effectID = {};
  43. this._lum = LogicUnitManager;
  44. this._musicOpen = false;
  45. this._effectOpen = false;
  46. this._state = Common.BGMState.NONE;
  47. var bStrMP = cc.sys.localStorage.getItem('musicOpen')
  48. var bStrEp = cc.sys.localStorage.getItem('effectOpen')
  49. var bMusicOpen = true
  50. if(bStrMP && bStrMP.length>0)
  51. {
  52. bMusicOpen = JSON.parse(bStrMP);
  53. }
  54. this.setMusicOpen(bMusicOpen);
  55. var bEffectOpen = true
  56. if(bStrEp && bStrEp.length>0)
  57. {
  58. bEffectOpen = JSON.parse(bStrEp);
  59. }
  60. this.setEffectOpen(bEffectOpen);
  61. this.loadManEffectDone = false;
  62. this.loadWomanEffectDone = false;
  63. this.loadMusicDone = false;
  64. // 加载完音频以及之前关闭音频然后又重新开启音频需要强制播放
  65. this.needPlayMusic = false;
  66. }
  67. run() {
  68. this.preloadMusic();
  69. }
  70. preloadMusic() {
  71. var self = this;
  72. cc.loader.loadResDir('sounds/BGM',cc.AudioClip, function(err, objects, urls) {
  73. console.log('load music done');
  74. for (var i = 0; i < objects.length; ++i) {
  75. self._BGMMap[urls[i]] = objects[i];
  76. console.log(urls[i]);
  77. }
  78. self._lum.getBehavior('LoginBehavior').emit(Event.COM_MSG.PRELOAD_DONE);
  79. self.loadMusicDone = true;
  80. self.needPlayMusic = true;
  81. self.playMusic(self._state);
  82. })
  83. }
  84. playMusic(state) {
  85. if (this.loadMusicDone) {
  86. if ((this.needPlayMusic || this._state != state) && this._musicOpen) {
  87. this.needPlayMusic = false;
  88. if (state == Common.BGMState.MAINMENU) {
  89. cc.loader.loadRes(Common.BGMUrl.MAINMENU, cc.AudioClip, function (err, clip) {
  90. cc.audioEngine.playMusic(clip, true);
  91. });
  92. } else if (state == Common.BGMState.NORMAL) {
  93. cc.loader.loadRes(Common.BGMUrl.NORMAL, cc.AudioClip, function (err, clip) {
  94. cc.audioEngine.playMusic(clip, true);
  95. });
  96. } else if (state == Common.BGMState.NORMAL1) {
  97. cc.loader.loadRes(Common.BGMUrl.NORMAL1, cc.AudioClip, function (err, clip) {
  98. cc.audioEngine.playMusic(clip, true);
  99. });
  100. } else if (state == Common.BGMState.EXCITING) {
  101. cc.loader.loadRes(Common.BGMUrl.EXCITING, cc.AudioClip, function (err, clip) {
  102. cc.audioEngine.playMusic(clip, true);
  103. });
  104. }
  105. }
  106. }
  107. this._state = state;
  108. }
  109. stopMusic() {
  110. cc.audioEngine.stopMusic();
  111. }
  112. setVolume(volume) {
  113. cc.audioEngine.setEffectsVolume(volume);
  114. }
  115. playEffect(name, type) {
  116. if (this._effectOpen) {
  117. if (type == 0) {
  118. cc.loader.loadRes('sounds/SFX/woman/' + name, cc.AudioClip, function (err, clip) {
  119. cc.audioEngine.playEffect(clip, false);
  120. });
  121. } else if (type == 1) {
  122. cc.loader.loadRes('sounds/SFX/man/' + name, cc.AudioClip, function (err, clip) {
  123. cc.audioEngine.playEffect(clip, false);
  124. });
  125. } else {
  126. cc.loader.loadRes('sounds/SFX/' + name, cc.AudioClip, function (err, clip) {
  127. cc.audioEngine.playEffect(clip, false);
  128. });
  129. }
  130. }
  131. }
  132. stopEffect() {
  133. if (this._lastEffectID != undefined) {
  134. cc.audioEngine.stop(this._lastEffectID);
  135. }
  136. }
  137. stopAllEffects() {
  138. cc.audioEngine.stopAllEffects();
  139. }
  140. puaseEffect(effectName) {
  141. var id = this._effectID[effectName];
  142. if (id != undefined) {
  143. cc.audioEngine.puaseEffect(id);
  144. }
  145. }
  146. resumeEffect(effectName) {
  147. if (this._effectOpen) {
  148. var id = this._effectID[effectName];
  149. if (id != undefined) {
  150. cc.audioEngine.resumeEffect(id);
  151. }
  152. }
  153. }
  154. pauseAllEffects() {
  155. cc.audioEngine.pauseAllEffects();
  156. }
  157. resumeAllEffects() {
  158. if (this._effectOpen) {
  159. cc.audioEngine.resumeAllEffects();
  160. }
  161. }
  162. }