Event.js 3.9 KB

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  1. let Event = {
  2. SOCKET_MSG://socket msg
  3. {
  4. OPEN:'socket_open',
  5. DATA:'socket_data',
  6. ERROR:'socket_error',
  7. CLOSE:'socket_close',
  8. RECONNECT_START:'socket_reconnect_start',
  9. RECONNECT_OK:'socket_reconnect_ok',
  10. CLOSE:'socket_close',
  11. CREATE_SOCKET:'create_socket',
  12. },
  13. DATA_MSG://data msg
  14. {
  15. LOGIN:'data_login_ok',
  16. },
  17. CPT_MSG://Component msg
  18. {
  19. SHOW_USER_INFO:'cpt_showUserInfo',
  20. LOGON_SUCCESS:'cpt_loginSuccess',
  21. SERVER_LIST:'cpt_ServerList',
  22. GAME_START:'cpt_GameStart',
  23. CALL_SCORE:'cpt_CallScore', //--用户叫分
  24. BANKER_INFO:'cpt_BankerInfo', //--庄家信息
  25. OUT_CARD:'cpt_OutCard', //--用户出牌
  26. PASS_CARD:'cpt_PassCard', //--用户放弃
  27. GAME_CONCLUDE:'cpt_GameConclude',//--游戏结束
  28. DEAL_CARDS_DONE: 'cpt_DealCardsDone',
  29. GAME_SCENE_CALL: 'cpt_gameSceneCall',//断线重连叫分
  30. GAME_SCENE_PLAY: 'cpt_gameScenePlay',//断线重连游戏中
  31. CLOSE_RESULT_LAYER: 'cpt_CloseResultLayer',//关闭游戏结算面板
  32. STAND_UP: 'cpt_StandUp',//退出对局
  33. LEVEL_INFO: 'cpt_LevelInfo',//玩家等级信息
  34. SELF_ON_STAND_UP: 'cpt_SelfOnStandUp',//玩家自己站起
  35. SEND_MSG:'cpt_SendMsg',
  36. REQUEST_FAILURE_MSG:'cpt_ReQuestFailure',
  37. MATCH_END:'cpt_matchEnd',
  38. BATTLE_START: 'cpt_battleStart',
  39. BATTLE_END: 'cpt_battleEnd',
  40. ROUND_START: 'cpt_roundStart',
  41. ROUND_END: 'cpt_roundEnd',
  42. ANSWER_RESPONCE: 'cpt_answerResponce',
  43. UNMATCH: 'cpt_unmatch',
  44. LOGIN_SHOW_USERINFO:'cpt_loginShowUserinfo',
  45. BATTLE_AGAIN: 'cpt_battleAgain',
  46. LEAVE_BATTLE: 'cpt_leaveBattle',
  47. PLAVER_LEAVE: 'cpt_playerLeave',
  48. BATTLE_AGAIN_READY: 'cpt_battleAgainReady',
  49. REFRESH_STRENGTH: 'cpt_refreshStrength',
  50. CREATE_FRIEND_PK_ROOM:'cpt_createFriendPKRoom',
  51. ENTER_FRIEND_PK_ROOM:'cpt_enterFriendPKRoom',
  52. INFORM_RESPONSE:'cpt_informResponse',
  53. LOADING_RATE_NOTIFY:'cpt_PlayerLoadingRateNotify',
  54. LOADING_COMPLETE_NOTIFY:'cpt_PlayerLoadingCompleteNotify',
  55. CREATE_TEAM_RESPONSE:'cpt_CreateTeamResponse',
  56. JOIN_TEAM_RESPONSE:'cpt_JoinTeamResponse',
  57. JOIN_TEAM_NOTIFY:'cpt_JoinTeamNotify',
  58. LEAVE_TEAM_NOTIFY:'cpt_LeaveTeamNotify',
  59. ROLE_BASEINFO_NOTIFY:'cpt_RoleBaseInfoNotify',
  60. },
  61. COM_MSG://Common msg
  62. {
  63. USER_ENTER:'com_userEnter',
  64. ENTER_ROOM:'com_enterRoom',
  65. UPDATE_USER:'com_updateUser',
  66. UPDATE_BTN_READY:'com_updateBtnReady',
  67. UPDATE_CELL_SCORE:'com_updateCellScore',
  68. EXIT_TABLE:'com_exitTable',
  69. SEND_MSG:'com_sendMsg',
  70. EXIT_GAME: 'com_exitGame',//退出游戏
  71. WANFA_INFO:'com_wanFa_Info',
  72. MOREGAME_INFO:'com_moregame_info',
  73. ROOM_INFO:'com_room_Info',
  74. USER_INFO:'com_user_Info',
  75. SET_RANK_VISIBLE:'com_setRankVisible',
  76. REFRESH_SUBDOMAIN:'com_refreshSubDomain',
  77. PRELOAD_DONE:'com_preloadDone',
  78. SHOW_WX_LOGIN_BTN:'com_showWXLoginBtn',
  79. AUTH_OK:'com_AuthOK',
  80. REFRESH_RANK_VIEW:'com_refreshRankView',
  81. REFRESH_GROUP_RANK_VIEW:'com_refreshGroupRankView',
  82. REFRESH_VIEW:'com_refreshView',
  83. },
  84. SubMsgID : {
  85. SUB_MSG_RANK_NORMAL_SCORE : 100, //匹配分数
  86. SUB_MSG_RANK_NORMAL_BATTLE : 101, //匹配胜场
  87. SUB_MSG_RANK_WEEKLY : 102, //周赛分数
  88. SUB_MSG_SCORE_OMMIT : 103, //提交分数
  89. },
  90. WX_CLOUD_KEY :
  91. {
  92. maxNormalScore : 'maxNormalScore',
  93. maxWeekScore : 'maxWeekScore',
  94. normalBattle : 'normalBattle',
  95. normalBattleTime : 'normalBattleTime',
  96. maxNormalScoreTime : 'maxNormalScoreTime',
  97. maxWeekScoreTime : 'maxWeekScoreTime',
  98. totalWin : 'totalWin',
  99. totalScore : 'totalScore',
  100. },
  101. };
  102. export default Event;