UserMgr.js 7.8 KB

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. account:null,
  5. userId:null,
  6. userName:null,
  7. lv:0,
  8. exp:0,
  9. coins:0,
  10. gems:0,
  11. pass:null,
  12. ip:"",
  13. sex:0,
  14. roomData:null,
  15. id :null,
  16. phone :null,
  17. playername :null,
  18. avatar :null,
  19. playeruuid :null,
  20. deleted_at :null,
  21. created_at :null,
  22. updated_at :null,
  23. status :null,
  24. amount :null,
  25. frozen_amount:null,
  26. status :null,
  27. msg :null,
  28. oldRoomId:null,
  29. bObserver:false,
  30. },
  31. guestAuth:function(){
  32. // var account = cc.args["account"];
  33. // if(account == null){
  34. // account = cc.sys.localStorage.getItem("account");
  35. // }
  36. // if(account == null){
  37. // account = Date.now();
  38. // cc.sys.localStorage.setItem("account",account);
  39. // }
  40. var onLogin = function(ret){
  41. if(ret.status !== 1){
  42. console.log(ret.msg);
  43. }
  44. else{
  45. console.log(ret);
  46. self.token = ret.data.token
  47. // self.account = ret.name;
  48. // self.userId = ret.id;
  49. // self.avatar = ret.avatar;
  50. // self.phone = ret.phone;
  51. // self.amount = ret.amount;
  52. // self.frozen_amount = ret.frozen_amount;
  53. cc.director.loadScene("hall");
  54. }
  55. };
  56. cc.vv.http.sendRequest("/sys/user/hideLogin",null,onLogin);
  57. },
  58. onAuth:function(ret){
  59. var self = cc.vv.userMgr;
  60. if(ret.errcode !== 0){
  61. console.log(ret.errmsg);
  62. }
  63. else{
  64. self.account = ret.account;
  65. self.sign = ret.sign;
  66. cc.vv.http.url = "http://" + cc.vv.SI.hall;
  67. self.login();
  68. }
  69. },
  70. login:function(data){
  71. var self = this;
  72. var onLogin = function(ret){
  73. if(ret.status !== 1){
  74. console.log(ret.msg);
  75. }
  76. else{
  77. console.log(ret);
  78. self.token = ret.data.token
  79. // self.account = ret.name;
  80. // self.userId = ret.id;
  81. // self.avatar = ret.avatar;
  82. // self.phone = ret.phone;
  83. // self.amount = ret.amount;
  84. // self.frozen_amount = ret.frozen_amount;
  85. cc.director.loadScene("hall");
  86. }
  87. };
  88. // cc.vv.wc.show("正在登录游戏");
  89. cc.vv.http.sendRequest("/sys/user/login",data,onLogin);
  90. },
  91. getGameList(data,callback){
  92. var onEnter = function(ret){
  93. if(ret.status !== 1){
  94. console.log(ret.msg);
  95. }
  96. else{
  97. console.log(ret);
  98. callback(ret)
  99. // cc.director.loadScene("hall");
  100. }
  101. }
  102. if (data == null) {
  103. data = {
  104. pid :0
  105. };
  106. }
  107. cc.vv.http.sendRequest("/sys/menu/getMenus",data,onEnter)
  108. },
  109. create:function(data){
  110. var self = this;
  111. var onCreate = function(ret){
  112. console.log('create: ' + ret.status);
  113. console.log(ret.msg);
  114. if(ret.status !== 1){
  115. console.log(ret.msg);
  116. }
  117. else{
  118. self.account = data['user']
  119. self.pass = data['password']
  120. self.phone = data['usphoneer']
  121. var loginData = {
  122. user:data['user'],
  123. password:data['password']
  124. }
  125. self.login(loginData);
  126. }
  127. };
  128. // var data = {
  129. // account:this.account,
  130. // sign:this.sign,
  131. // name:name
  132. // };
  133. cc.vv.http.sendRequest("/sys/user/register",data,onCreate);
  134. },
  135. agentLogin:function(gameid,callback){
  136. var onEnter = function(ret){
  137. if(ret.status !== 1){
  138. console.log(ret.msg);
  139. callback(ret)
  140. }
  141. else{
  142. console.log(ret);
  143. self.gametoken = ret.data.token
  144. callback(ret)
  145. // cc.director.loadScene("hall");
  146. }
  147. }
  148. var data = {
  149. token :this.token,
  150. id :gameid
  151. };
  152. cc.vv.http.sendRequest("/api/agent/login",data,onEnter)
  153. },
  154. enterRoom:function(roomId,callback){
  155. var self = this;
  156. var serverType = this.getServerTypeByRid(roomId);
  157. var onEnter = function(ret){
  158. if(ret.errcode !== 0){
  159. if(ret.errcode == -1){
  160. setTimeout(function(){
  161. self.enterRoom(roomId,callback);
  162. },5000);
  163. }
  164. else{
  165. cc.vv.wc.hide();
  166. if(callback != null){
  167. callback(ret);
  168. }
  169. }
  170. }
  171. else{
  172. cc.vv.wc.hide();
  173. if(callback != null){
  174. callback(ret);
  175. }
  176. if(serverType == 'SSS_SERVER_TYPE'){
  177. cc.vv.sssNetMgr.connectGameServer(ret);
  178. }
  179. else if(serverType == 'SSP_SERVER_TYPE'){
  180. cc.vv.sspNetMgr.connectGameServer(ret);
  181. }
  182. }
  183. };
  184. var isObserver = cc.vv.userMgr.bObserver;
  185. var data = {
  186. account:cc.vv.userMgr.account,
  187. sign:cc.vv.userMgr.sign,
  188. serverType:serverType,
  189. roomid:roomId,
  190. isObserver:isObserver
  191. };
  192. cc.vv.wc.show("正在进入房间 " + roomId);
  193. cc.vv.http.sendRequest("/enter_private_room",data,onEnter);
  194. },
  195. getHistoryList:function(callback){
  196. var self = this;
  197. var onGet = function(ret){
  198. if(ret.errcode !== 0){
  199. console.log(ret.errmsg);
  200. }
  201. else{
  202. console.log(ret.history);
  203. if(callback != null){
  204. callback(ret.history);
  205. }
  206. }
  207. };
  208. var data = {
  209. account:cc.vv.userMgr.account,
  210. sign:cc.vv.userMgr.sign,
  211. };
  212. cc.vv.http.sendRequest("/get_history_list",data,onGet);
  213. },
  214. getSSPGamesOfRoom:function(uuid,callback){
  215. var self = this;
  216. var onGet = function(ret){
  217. if(ret.errcode !== 0){
  218. console.log(ret.errmsg);
  219. }
  220. else{
  221. console.log(ret.data);
  222. callback(ret.data);
  223. }
  224. };
  225. var data = {
  226. account:cc.vv.userMgr.account,
  227. sign:cc.vv.userMgr.sign,
  228. uuid:uuid,
  229. };
  230. cc.vv.http.sendRequest("/get_SSPgames_of_room",data,onGet);
  231. },
  232. getSSPDetailOfGame:function(uuid,index,callback){ //四色牌
  233. var self = this;
  234. var onGet = function(ret){
  235. if(ret.errcode !== 0){
  236. console.log(ret.errmsg);
  237. }
  238. else{
  239. console.log(ret.data);
  240. callback(ret.data);
  241. }
  242. };
  243. var data = {
  244. account:cc.vv.userMgr.account,
  245. sign:cc.vv.userMgr.sign,
  246. uuid:uuid,
  247. index:index,
  248. };
  249. cc.vv.http.sendRequest("/get_detail_of_SSPgame",data,onGet);
  250. },
  251. getServerTypeByRid:function(rid){
  252. if((rid >= 200000)&&(rid < 300000)){
  253. return "SSS_SERVER_TYPE";
  254. }
  255. else if((rid >= 300000)&&(rid < 400000)){
  256. return "SSP_SERVER_TYPE";
  257. }
  258. else{
  259. return "";
  260. }
  261. }
  262. });