let Event = { SOCKET_MSG://socket msg { OPEN:'socket_open', DATA:'socket_data', ERROR:'socket_error', CLOSE:'socket_close', RECONNECT_START:'socket_reconnect_start', RECONNECT_OK:'socket_reconnect_ok', CLOSE:'socket_close', CREATE_SOCKET:'create_socket', }, DATA_MSG://data msg { LOGIN:'data_login_ok', }, CPT_MSG://Component msg { SHOW_USER_INFO:'cpt_showUserInfo', LOGON_SUCCESS:'cpt_loginSuccess', SERVER_LIST:'cpt_ServerList', GAME_START:'cpt_GameStart', CALL_SCORE:'cpt_CallScore', //--用户叫分 BANKER_INFO:'cpt_BankerInfo', //--庄家信息 OUT_CARD:'cpt_OutCard', //--用户出牌 PASS_CARD:'cpt_PassCard', //--用户放弃 GAME_CONCLUDE:'cpt_GameConclude',//--游戏结束 DEAL_CARDS_DONE: 'cpt_DealCardsDone', GAME_SCENE_CALL: 'cpt_gameSceneCall',//断线重连叫分 GAME_SCENE_PLAY: 'cpt_gameScenePlay',//断线重连游戏中 CLOSE_RESULT_LAYER: 'cpt_CloseResultLayer',//关闭游戏结算面板 STAND_UP: 'cpt_StandUp',//退出对局 LEVEL_INFO: 'cpt_LevelInfo',//玩家等级信息 SELF_ON_STAND_UP: 'cpt_SelfOnStandUp',//玩家自己站起 SEND_MSG:'cpt_SendMsg', REQUEST_FAILURE_MSG:'cpt_ReQuestFailure', MATCH_END:'cpt_matchEnd', BATTLE_START: 'cpt_battleStart', BATTLE_END: 'cpt_battleEnd', ROUND_START: 'cpt_roundStart', ROUND_END: 'cpt_roundEnd', ANSWER_RESPONCE: 'cpt_answerResponce', UNMATCH: 'cpt_unmatch', LOGIN_SHOW_USERINFO:'cpt_loginShowUserinfo', BATTLE_AGAIN: 'cpt_battleAgain', LEAVE_BATTLE: 'cpt_leaveBattle', PLAVER_LEAVE: 'cpt_playerLeave', BATTLE_AGAIN_READY: 'cpt_battleAgainReady', REFRESH_STRENGTH: 'cpt_refreshStrength', CREATE_FRIEND_PK_ROOM:'cpt_createFriendPKRoom', ENTER_FRIEND_PK_ROOM:'cpt_enterFriendPKRoom', INFORM_RESPONSE:'cpt_informResponse', LOADING_RATE_NOTIFY:'cpt_PlayerLoadingRateNotify', LOADING_COMPLETE_NOTIFY:'cpt_PlayerLoadingCompleteNotify', CREATE_TEAM_RESPONSE:'cpt_CreateTeamResponse', JOIN_TEAM_RESPONSE:'cpt_JoinTeamResponse', JOIN_TEAM_NOTIFY:'cpt_JoinTeamNotify', LEAVE_TEAM_NOTIFY:'cpt_LeaveTeamNotify', ROLE_BASEINFO_NOTIFY:'cpt_RoleBaseInfoNotify', }, COM_MSG://Common msg { USER_ENTER:'com_userEnter', ENTER_ROOM:'com_enterRoom', UPDATE_USER:'com_updateUser', UPDATE_BTN_READY:'com_updateBtnReady', UPDATE_CELL_SCORE:'com_updateCellScore', EXIT_TABLE:'com_exitTable', SEND_MSG:'com_sendMsg', EXIT_GAME: 'com_exitGame',//退出游戏 WANFA_INFO:'com_wanFa_Info', MOREGAME_INFO:'com_moregame_info', ROOM_INFO:'com_room_Info', USER_INFO:'com_user_Info', SET_RANK_VISIBLE:'com_setRankVisible', REFRESH_SUBDOMAIN:'com_refreshSubDomain', PRELOAD_DONE:'com_preloadDone', SHOW_WX_LOGIN_BTN:'com_showWXLoginBtn', AUTH_OK:'com_AuthOK', REFRESH_RANK_VIEW:'com_refreshRankView', REFRESH_GROUP_RANK_VIEW:'com_refreshGroupRankView', REFRESH_VIEW:'com_refreshView', }, SubMsgID : { SUB_MSG_RANK_NORMAL_SCORE : 100, //匹配分数 SUB_MSG_RANK_NORMAL_BATTLE : 101, //匹配胜场 SUB_MSG_RANK_WEEKLY : 102, //周赛分数 SUB_MSG_SCORE_OMMIT : 103, //提交分数 }, WX_CLOUD_KEY : { maxNormalScore : 'maxNormalScore', maxWeekScore : 'maxWeekScore', normalBattle : 'normalBattle', normalBattleTime : 'normalBattleTime', maxNormalScoreTime : 'maxNormalScoreTime', maxWeekScoreTime : 'maxWeekScoreTime', totalWin : 'totalWin', totalScore : 'totalScore', }, }; export default Event;